Jump to content

Red Orchestra 2: Heroes of Stalingrad

- - - - -

  • Please log in to reply
10 replies to this topic

#1
Lobotomy Lobster

Lobotomy Lobster

    Lieutenant

  • Lieutenants
  • 1035 posts
Posted Image

Official Site: http://www.heroesofstalingrad.com/
Developer: Tripwire Interactive
Platform: PC
Release date: August 30th 2011


[Overview]
The sequel to Red Orchestra, now running in the Unreal3 engine, polished up to the standard of a commercial game and with tons of new stuff. A Pacific add-on with Americans and Japanese is also planned.



[Features]
  • Realistic gameplay: One shot kills, shooting at dot men on the horizon, split second close combat, creeping round the side of tanks to shoot their weak armour, diving out of artillery fire and all that other fun stuff that Activision and EA have declared illegal and perverse.


  • Improved weapons: A bigger selection of even more realistic weapons. Bullet drop, terrain penetration, iron sights on sniper rifles, adjustable sights, free aim with and without sights, resting weapons on walls, blind firing and pivoting bipods. Commanders also now have 3 types of artillery and reconnaisance aircraft, all called in by radio.


  • Innovative controls: A whole new first person cover system that lets you peak round corners and over ledges, mantling over 2 foot wooden fences and unheard of new features such as proning and leaning.


  • Tanks: Tanks are now controlled by tank commanders, who are a spawnable player class. Spawn as a tank filled with AI crew and allow people into the tank or lock it to keep the pubbers out.


  • Single player and co-op: Play practices matches against the AI alone or as a co-op comp stomp. Two full story campaigns for the Russians and Germans are also planned.


  • New game modes: Territory is respawning point control, Countdown is a wave based one-life round game where the map is divided into phase lines, one for each round, and TDM exists as usual. All can be played with up to 64 players.


  • New maps: Set entirely in Stalingrad, there are plenty of new maps based on real battles as well as rejigged versions of the old maps, now with destructable buildings BC2 style.


  • Stats, unlocks and Hero status: Earn new weapons and abilities through experience points. Lock yourself in your room and earn Hero status 48 hours after game release to earn new kit and "inspire FEAR in your enemies"



[Videos]
Gameplay with dev stuttering 1
Gameplay with dev stuttering 2
Tank gameplay
Moar

Edited by Lobotomy Lobster, 21 June 2011 - 07:43 PM.


#2
Lobotomy Lobster

Lobotomy Lobster

    Lieutenant

  • Lieutenants
  • 1035 posts
Gameplay video here: .
Cover system, blind firing, screen full of icons, overall a massive disappointment.

#3
Lobotomy Lobster

Lobotomy Lobster

    Lieutenant

  • Lieutenants
  • 1035 posts
So I've done some more research and had a complete U-turn in my opinion of the game and I let myself pretend other people are interested and rejigged the thread

#4
Lobotomy Lobster

Lobotomy Lobster

    Lieutenant

  • Lieutenants
  • 1035 posts
There's a Vietnam mod for this already in the offing. Video is here

This is gonna be sweet

#5
Lobotomy Lobster

Lobotomy Lobster

    Lieutenant

  • Lieutenants
  • 1035 posts
Tank info

Quote

this does mean that plate hardness is in the calcs. Along with the round hardness and quality. The quality of the armor plate, as well as the obvious stuff like thickness and angle. Comparison with the test plate used to achieve the penetration data. The ogive shape makes a notable difference too (go look up "ogive" ). Face-hardening of plate, thinner high-hardness armor, overmatch, round shatter criteria, spalling. And the end result is probablistic - well, for those tricky "maybe" results. Running the test cases, the German 75 mm L/43 vs. the T-34 front glacis is an interesting one - NOT a good shot for the Germans to take as the Pz.Gr.39 doesn't handle heavily sloped armor well. Shoot for the turret front instead! All in all, many miles ahead of anything we achieved with RO1.

Edited by Lobotomy Lobster, 20 March 2011 - 01:18 PM.


#6
mosi

mosi

    Llama

  • Lieutenants
  • 1833 posts
  • LocationWilloughton
  • Steam:mosimo
Posting this so it's not only lob posting in this thread.

i've watched videos, played RO1, read stuff and I WANT RO2!! It seems like it actually still has the fun gameplay from RO1 but with some really cool new features. Not over the top just doing it to sell games kinda features, but actual cool ones.

#7
Rymdkejsaren

Rymdkejsaren

    Founder

  • Founders
  • 2503 posts
Yeh this is on my to do list.
"It's only hubris if I fail." - Gaius Julius Ceasar

#8
seerow

seerow

    Elder

  • Elders
  • 685 posts
The suppression stuff sounds awesome.
Posted Image

#9
Lobotomy Lobster

Lobotomy Lobster

    Lieutenant

  • Lieutenants
  • 1035 posts
New vids from GDC:

Part 1 - MGs, suppression and tanks
Part 2 - Dev dies, talks TDM

#10
Lobotomy Lobster

Lobotomy Lobster

    Lieutenant

  • Lieutenants
  • 1035 posts
Release date and price set

Quote

Red Orchestra 2: Heroes of Stalingrad – coming to you via Steam and other digital distribution sites, plus stores across the world, 30th August 2011. MSRP $39.99 for the USA, with prices for other territories set to appropriate pricing for those territories.


#11
Lobotomy Lobster

Lobotomy Lobster

    Lieutenant

  • Lieutenants
  • 1035 posts
In case anyone cares, this game is half price on Steam for the next 24 hours

People do actually still play, but be warned that this game is both buggy and fairly niche and whatever you do, don't buy it for the SP (bots suck)


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users